

You can ship your own gems by finding the gem install location (Typically C:\Ruby27-圆4\lib\ruby\gems\2.7.0\gems), going inside the gem, and copying over all the files inside lib. You can require gems from this folder at any point by using require ''. Modshot builds come pre-packaged with the ruby standard library in /lib/ruby/. oneshot -gameFolder="oneshot" -vsync=true External gems Note that you will have to wrap values containing spaces in quotes (unlike in nf).Įxample. preloaded scripts) specified as command line options will override entries in nf. Using command line options does work, however.Īll option entries can alternatively be specified as command line options. Note that this feature appears to be brpken for the moment until we get around to fixing it. Do not use quotes around file paths (spaces won't break). ModShot reads configuration data from the file "nf". Currently, compiling for x86 is unsupported. To run ModShot, you must also have a 圆4 system.
ONESHOT RPG MAKER STEAM DRIVER
To run ModShot, you should have a graphics card capable of at least OpenGL (ES) 2.0 with an up-to-date driver installed. ModShot only makes use of bmp/png for images and oggvorbis/wav for audio. These depend on the SDL auxiliary libraries. Please credit the project in some wayy, either by a direct title card, or some other means.Ī wiki is in progress and will be made when more features are added. Feel free to make pull requests of features you would like to see. With this, oneshot now reads Scripts.rxdata instead of xScripts.rxdata, meaning modders won't have to delete and rename files constantly. It adds a number of new features and aims to make modding easier, whilst adding general purpose and specialized features, such as custom window titles, discord rich presence, chroma support, and much more. Modshot makes full use of all of these and is designed to add features not added in vanilla ModShot. You can compile ModShot with steam without compiling steamshim, but you will need to source the steamshim binary yourself. ModShot also makes use of steamshim for GPL compliance while making use of Steamworks features. It is licensed under the GNU General Public License v2+.

The goal is to be able to run games created with the above software natively without changing a single file. Mkxp is a project that seeks to provide a fully open source implementation of the Ruby Game Scripting System (RGSS) interface used in the popular game creation software "RPG Maker XP", "RPG Maker VX" and "RPG Maker VX Ace" (trademark by Enterbrain, Inc.), with focus on Linux. Thanks to rkevin-arch for the docker build!

Thanks to hunternet93 for starting the reimplementation of the journal program! This is a even more specialized fork of a specialized fork of mkxp by Ancurio designed for OneShot for OneShot mods.
